/// @description Insert description here
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bounce = 0;
deteriorate = 0;
z = 0;
spd = 0;
fric = 0;//摩擦
image_speed = 0;
image_index = irandom(image_number - 1);
collisionMap = layer_tilemap_get_id(layer_get_id("Col"));
image_xscale = choose(-1, 1);